Recommendations

Getting recommendations with Matchable's API is really simple.

Recommendations are strings that trigger actions in your game. You can define their value in the dashboard.

  • Getting recommendations with curl

    Here’s an example of request with curl:

    
            curl -X GET --header 'Accept: application/json' 'http://api.matchable.io/v1.0/users/<user_id>/recoms'
        

    Here’s an example of callback you will get:

    
        {
          "user_id": "<user_id>",
          "recoms": [
            "give_gold_50",
            "show_popup_ad1"
          ]
        }
        

    In that example, Matchable's recommendations are showing one advertisment popup and give some gold as a bonus

    To see examples of requests or any other detail regarding the current API, please refer to the online documentation.

  • Getting recommendations with Unity

    To facilitate this integration, Matchable provides a SDK for the Unity framework:
    https://github.com/Matchable/matchable-unity-sdk

    Here’s an example of request with Unity:

    
        public IEnumerator DemoGetRecommendations()
        {
            _test = "Matchable.GetRecommendations()";
            _log = "Waiting for response...";
            // Call GetAdvisor asynchronously as a Coroutine
            yield return StartCoroutine(Matchable.GetRecommendations((response) =>
            {
            // Handle the API response the way you want
            _log = response.ToJsonString();
            // Ex: get the recoms value
            _log += "\n\nRecoms: " + response.GetValue("recoms");
            }));
        }
        

    Now all you need is to parse the "recoms" value to process ingame actions.